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✓ ANSWER ACCEPTED

Players don't respawn after dying?

Hi. I've created a custom spawning system, however I've discovered a flaw. When a player dies and they're still on the team, they don't spawn back at where the bricks where they're supposed to spawn at?

How do I fix this problem? Thank you.

function customspawn()
local redcolor = BrickColor.new("Bright red")
local blucolor = BrickColor.new("Bright blue")
local curmap = Workspace.MapHolder:GetChildren()[1]
for i,v in next, game.Players:GetPlayers() do
	if curmap then
		if v.TeamColor == redcolor then
		local reds = curmap.redspawns
		local spawn1 = reds:GetChildren()
		local spawn = spawn1[math.random(1,#spawn1)]
		v.Character:MoveTo(spawn.Position)
	elseif v.TeamColor == blucolor then
		local blus = curmap.bluespawns
		local spawn2 = blus:GetChildren()
		local spawn = spawn2[math.random(1,#spawn2)]
		v.Character:MoveTo(spawn.Position)
	end
end
end
end

2 answers

✓ Accepted answer

You could use the Died event of the Humanoid object.

	repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
	local player = game.Players.LocalPlayer
	local char = player.Character	
	local humanoid = char.Humanoid

	humanoid.Died:connect(function()
		local redcolor = BrickColor.new("Bright red")
		local blucolor = BrickColor.new("Bright blue")
		local curmap = Workspace.MapHolder:GetChildren()[1]

		if player.TeamColor == redcolor then
			 local reds = curmap.redspawns
        		 local spawn1 = reds:GetChildren()
       			 local spawn = spawn1[math.random(1,#spawn1)]
		elseif player.TeamColor == blucolor then
			local blus = curmap.bluespawns
       			local spawn2 = blus:GetChildren()
        		local spawn = spawn2[math.random(1,#spawn2)]
        		v.Character:MoveTo(spawn.Position)
		end
	end)

Use a LocalScript

Try adding v:LoadCharacter() The character might not be existent if they died.

1 comment

0

No, the spawns are not SpawnLocations. They are bricks since a ROBLOX glitch broke the spawn locations.

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