Hi. I've created a custom spawning system, however I've discovered a flaw. When a player dies and they're still on the team, they don't spawn back at where the bricks where they're supposed to spawn at?
How do I fix this problem? Thank you.
function customspawn()
local redcolor = BrickColor.new("Bright red")
local blucolor = BrickColor.new("Bright blue")
local curmap = Workspace.MapHolder:GetChildren()[1]
for i,v in next, game.Players:GetPlayers() do
if curmap then
if v.TeamColor == redcolor then
local reds = curmap.redspawns
local spawn1 = reds:GetChildren()
local spawn = spawn1[math.random(1,#spawn1)]
v.Character:MoveTo(spawn.Position)
elseif v.TeamColor == blucolor then
local blus = curmap.bluespawns
local spawn2 = blus:GetChildren()
local spawn = spawn2[math.random(1,#spawn2)]
v.Character:MoveTo(spawn.Position)
end
end
end
end

1 comment
No, the spawns are not SpawnLocations. They are bricks since a ROBLOX glitch broke the spawn locations.