I'm creating a custom physics engine (Because it'd be easier to manipulate stuff in my own physics engine), and it all works fine, but when you go into first person perspective, the fake character (That i'm using for my engine) glitches, I'm currently using the mouse, so the part it's focused on, faces the mouse, it works, but it glitches if you go into first person perspective, and since the engine is for an fps-like game, I need it to look towards where you're looking at in FPS mode (except up/down).
I currently use this in a loop : local cf=Vector3.new(mouse.Hit.p.x,fakePlayer.CFrame.p.y,mouse.Hit.p.z)
then, when I want it to point at the mouse : fakePlayer.CFrame=CFrame.new(fakePlayer.CFrame.p,cf)
It works, but in FPS mode, it glitches out a bit... alot. Anybody have any suggestions on how to fix this?
If you need the loop code, here it is :
while wait() do
local mouse=game:service'Players'.localPlayer:GetMouse()
local cf=Vector3.new(mouse.Hit.p.x,fakePlayer.CFrame.p.y,mouse.Hit.p.z)
if Keys["w"] then
fakePlayer.CFrame=CFrame.new(fakePlayer.CFrame.p,cf)*CFrame.new(0,0,-1)
end
if Keys["a"] then
fakePlayer.CFrame=CFrame.new(fakePlayer.CFrame.p,cf)*CFrame.new(-1,0,0)
end
if Keys["s"] then
fakePlayer.CFrame=CFrame.new(fakePlayer.CFrame.p,cf)*CFrame.new(0,0,1)
end
if Keys["d"] then
fakePlayer.CFrame=CFrame.new(fakePlayer.CFrame.p,cf)*CFrame.new(1,0,0)
end
if Keys["spacebar"] then
if fakePlayer.Falling.Value==false and Jumping==false and fakePlayer and fakePlayer:findFirstChild"PhysicsScript" then
fakePlayer.Falling.Value=true
Jumping=true
fakePlayer:findFirstChild"PhysicsScript".Disabled=true
for i = 0, 1, .1 do
local hitroof, posroof = rayCast(fakePlayer.Position, (CFrame.new(fakePlayer.Position, fakePlayer.Position + Vector3.new(0, 2, 0))).lookVector, 1, fakePlayer)
if not hitroof then
fakePlayer.CFrame=fakePlayer.CFrame*CFrame.new(0, .5, 0)
wait()
else
break
end
end
fakePlayer:findFirstChild"PhysicsScript".Disabled=false
Jumping=false
end
end
end

1 comment
No, that isn't the problem, it works fine, I use it on all my scripts and it works, ;p, it's the fact that when I'm in first person camera mode, it doesn't work