So what I am making is a game called Crumble Runner. My problem is that the bricks won't fall in order, so I need someone to help me. Here is my piece of code:
wait(3)
for i = 100, 1, -1 do -- This is how many bricks there are (100)
local pads = script.Parent.Pads:GetChildren()
local num = math.random(1, #pads)
local unanchor = pads[num]
unanchor.Anchored = false
wait(0.8)
end

2 comments
Additionally you're gonna want to alphabetically order your bricks so they fall in the order you want
Lol. This already got solved. But I'll accept anyways.