Can you guys help me? I try to get rid of the Wipe Outs from the leader board and everything works just fine. But I just need you guys to check if I did it correctly or not. Thank you for your time!
print("Give KOs & Points For Free!")
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KO's")
local earn = stats:findFirstChild("Points")
if killer ~= player then
kills.Value = kills.Value + 1
earn.Value = earn.Value + 100
else
kills.Value = kills.Value - 1
earn.Value = earn.Value - 0
end
end
end
end
-----------------------------------------------
function Entered(player)
if player:findFirstChild("leaderstats") ~= nil then
player.leaderstats:remove()
end
stats = Instance.new("IntValue")
stats.Parent = player
stats.Name = "leaderstats"
local kills = Instance.new("IntValue")
kills.Name = "KO's"
kills.Value = 0
kills.Parent = stats
money = Instance.new("IntValue")
money.Parent = stats
money.Name = "Points"
money.Value = 0 --How much you start out with change it to how much you want
-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if player.Character ~= nil then break end
wait(5)
end
local humanoid = player.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, player) end )
-- start to listen for new humanoid
player.Changed:connect(function(property) onPlayerRespawn(property, player) end )
stats.Parent = player
end
game.Players.PlayerAdded:connect(Entered)
c = game.Players:GetChildren()
for i=1, #c do
Entered(c[i])
end

2 comments
Well if you've found this script and it works fine, why are you posting this?
@ImfaoXD Why can't you use the output like the average user on this site?!?