So, I have redone how my developer products are functioning. I used this place, "http://www.roblox.com/games/147965737/Developer-Product-Sample" that was on the wiki to help me out. All I did was change the ProductID and then changed the purchase part to give coins instead. I wanted it so that when they buy the product they are awarded 500 'SpiritCoins', though every time I buy it to test it, it gives random amounts each time. It has awarded me 10000, 20000, 30000, 50000, 100000, and 300000. I have NO CLUE why it is random each time I do it when I dont even touch the code each time I buy it. Can anyone help me out please? Thank you!
-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 26121381
game.Players.PlayerAdded:connect(function()
print("start")
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
for Field, Value in pairs(DevProductContainer) do
print(Field .. ": " .. Value)
end
print(" ")
end
print("end")
end)
-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
-- check which product was purchased
if receiptInfo.ProductId == productId then
-- handle purchase. In this case we are healing the player.
player.leaderstats.SpiritCoins.Value = player.leaderstats.SpiritCoins.Value + 500
-- more feedback for the player.
game.Workspace.DisplayScreen.SurfaceGui.TextBox.Text = player.Name .. " has purchased 500 Spirit Coins."
end
end
end
-- record the transaction in a Data Store
local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
ds:IncrementAsync(playerProductKey, 1)
-- tell ROBLOX that we have successfully handled the transaction
return Enum.ProductPurchaseDecision.PurchaseGranted
end

2 comments
Writing on tablet is not so easy. ._.
Alright. Sometimes it works and sometimes it doesn't. I did it once and it gave 500. I did it once more and it gave 1500. I did it a 3rd time to test and it didnt give any coins. So it almost works. :)