My error is at line 8. When I change it to 1, it works. If I change it to 2, then it doesn't work. Please help.
gameTime = 15 --Edit to time game.
gameRunning = false
gameReady = false
timer = game.workspace:WaitForChild("Timer")
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while wait() do
if game.Players.NumPlayers >= 2 then
gameReady = true
break
else
timer.Value = "There needs to be 2 or more Players for Towergames to start."
gameReady = false
end
end
function runGame1()
gameRunning = true
_G.runTime()
local map = game.ReplicatedStorage.GameItems.Maps:findFirstChild("Sword Arena"):Clone()
map.Parent = game.workspace
timer.Value = "The Minigame is Sword Fighting"
wait(2)
timer.Value = "Get Ready..."
wait(2)
timer.Value = "Go!!"
wait(.1)
local player = game.Players:GetChildren()
for i = 1, #player do
local character = player[i].Character
player[i].leaderstats.InGame.Value = 1
game.ReplicatedStorage.GameItems.Tools:findFirstChild("Sword"):Clone().Parent = player[i].Backpack
local spawns = map.Spawns:GetChildren()
local randomSpawn = spawns[math.random(#spawns)]
if character then
character:MoveTo(randomSpawn.Position)
character.Humanoid.Died:connect(function()
local pplay = game.Players:WaitForChild(character.Name)
local inGamey = pplay:WaitForChild("leaderstats").InGame
inGamey.Value = false
end)
wait(gameTime)
local player1 = game.Players:GetChildren()
for i = 1, #player1 do
if player1[i].leaderstats.InGame.Value == 1 then
player1[i]:LoadCharacter()
game.Workspace:findFirstChild("Sword Arena"):remove()
timer.Value = "Game has ended."
player1[i].leaderstats.Points.Value = player1[i].leaderstats.Points.Value + 10
player1[i].leaderstats.InGame.Value = 0
wait(2)
end
end
wait(1)
gameRunning = false
end
end
end
while wait() do
local minigame = math.random(1)
if minigame == 1 and gameRunning == false and gameReady == true then
runGame1()
end
end
EDIT: I now receive this error while testing a two person server:
17:15:16.108 - ServerScriptService.GameScript:19: attempt to call field 'runTime' (a nil value) 17:15:16.123 - Stack Begin 17:15:16.124 - Script 'ServerScriptService.GameScript', Line 19 - global runGame1 17:15:16.124 - Script 'ServerScriptService.GameScript', Line 63 17:15:16.125 - Stack End

2 comments
But the person wants the condition to be game.Players.NumPlayers >=2
It doesn't work anyways