I'm trying to get all players and make their head transparency = to 1
for i,v in pairs {game.Players} do
v.Character.Head.Transparency = 1
end
I'm trying to get all players and make their head transparency = to 1
for i,v in pairs {game.Players} do
v.Character.Head.Transparency = 1
end
Like drahsid5 said, you made it a table. However, his script isn't that sufficient(I think that's the proper word, I'm tired ok?). You could replace GetChildren with GetPlayers, so if there's something like a Part in Players(not sure why there would be), it'd only get the players, you could also replace game.Workspace:WaitForChild(v.Name) with v.Character.
Code:
for i, v in pairs(game.Players:GetPlayers()) do
v.Character:WaitForChild("Head").Transparency = 1
end
Please tell me if it work's, I wasn't able to test it.
Small mistake, you have to make it a table, that's an object.
for i, v in pairs(game.Players:GetChildren()) do
game.Workspace:WaitForChild(v.Name):WaitForChild("Head").Transparency = 1
end
Alright, you forgot to call the method that will give you all the children inside Players. the most efficient method for that is :GetPlayers(). If you're using it in any other object, use :GetChildren(). The way you did would work for a table.
like:
Table = {"hi","bye"}
for i,stuff in pairs(Table) do -- See, I didn't use GetChildren() or GetPlayers() here. It's a table.
print(i,stuff)
end
When you use :GetChildren() or GetPlayers(), you're basically turning the content into a table so you can use the loop.
for i,Player in pairs(game.Players:GetPlayers()) do
if Player.Character then -- Checks if their character exists. It might have been removed for some reason or not spawned yet
if Player.Character:FindFirstChild("Head") then
Player.Character.Head.Transparency = 1
end
end
end
-- you can also tune it up and set some variables to save you from writing 'Player.Character.Head' over and over again
for i,Player in pairs(game.Players:GetPlayers()) do
local Char = Player.Character
if Char then
local Head = Char:FindFirstChild("Head")
if Head then
Head.Transparency = 1
end
end
end
for _, v in pairs(game.Players:GetChildren()) do
if v.Character ~= nil then
v.Character.Head.Transparency = 1
end
end
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10 comments
Did not work
What dies the output say?
No error
Try what I just posted
Still does not
Print v.name, tell me what it says.
stop with all the waitforchilds and then it will work
Nonit wouldn't, if it's called whike a player is joining it will return an error.
Still does not :(
Tell me what it says when you add print(v.Name)