I recently wanted to fix up an aiming down sight script to my pleasure.I wanted it to where the player has to wait a little before UnAiming without it glitching so i tried to make up a debounce, i ended up coming up with this. It worked,But of course it came with a catch and that was that UnAims by itself. So i was wondering if someone could help me fix this to where it doesn't UnAim by itself? Here is the script.
local Tool = script.Parent
aiming = false
Tool.Equipped:connect(function(Mouse)
Mouse.Button2Down:connect(function()
if not aiming then
aiming = true
Tool.Aim.Value = 0.1
Tool.ZoomedIn.Value = true
Tool.Parent.Humanoid.WalkSpeed = 10
Tool.GripPos = Vector3.new(0, 0.1, 0)
wait(0.07)
Tool.GripPos = Vector3.new(0.2,0,0)
wait(0.07)
Tool.GripPos = Vector3.new(0.4,-0.0,0)
wait(0.07)
Tool.GripPos = Vector3.new(0.6,-.1,0)
wait(0.07)
----------------------------------------------
game.Workspace.CurrentCamera.FieldOfView = 70
game.Workspace.CurrentCamera.FieldOfView = 65
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 60
game.Workspace.CurrentCamera.FieldOfView = 55
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 50
game.Workspace.CurrentCamera.FieldOfView = 45
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 40
game.Workspace.CurrentCamera.FieldOfView = 35
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 30
wait(1)
aiming = false
if aiming == true then repeat wait() until aiming == false
else do
game.Workspace.CurrentCamera.FieldOfView = 30
game.Workspace.CurrentCamera.FieldOfView = 35
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 40
game.Workspace.CurrentCamera.FieldOfView = 45
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 50
game.Workspace.CurrentCamera.FieldOfView = 55
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 60
game.Workspace.CurrentCamera.FieldOfView = 65
wait(0.07)
game.Workspace.CurrentCamera.FieldOfView = 70
-----------------------------------------------
Tool.ZoomedIn.Value = false
Tool.Aim.Value = 15
Tool.Parent.Humanoid.WalkSpeed = 16
wait(0.07)
Tool.GripPos = Vector3.new(0.6,-0.1,0)
wait(0.07)
Tool.GripPos = Vector3.new(0.4,0.0,0)
wait(0.07)
Tool.GripPos = Vector3.new(0.2,.0,0)
wait(0.07)
Tool.GripPos = Vector3.new(0, 0.1, 0)
end
end
end
end)
end)
