When a player joins they are suppose to have a model called "Boat" to them. It clones to workspace but not to character :(
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
local tors = char:WaitForChild('Torso') --tors is the character's Torso
local Boat = workspace.Boat:Clone() --Define backpack as a part
for _,Part in pairs(Boat:GetChildren()) do
Part.Anchored=false
end
local weld = Instance.new('Weld',tors) --Create a new weld object inside tors
weld.Part0 = tors --A weld needs 2 parts to funciton, this is one of them
weld.Part1 = Boat.Part --This is the other one
weld.C0 = CFrame.new(0,0,0)
Boat.Parent = char --Parent it to the character
end)
end)
