LocalScript
event.OnClientEvent:connect(function(...)
local tuple = {...}
if tuple[1] == "Result" then
print("Result")
end
end)
ServerScript
player:LoadCharacter()
local gameresult = "PlayersWin"
if murdereractive then
if #activecontestants >= 2 then
event:FireAllClients("Result", "PlayersWin")
else
gameresult = "MurdererWin"
event:FireAllClients("Result", "MurdererWin")
end
else
event:FireAllClients("Result", "PlayersWin")
end
I have these 2 scripts. I didn't post the whole thing, cause its 700+ lines long, but this is the part thats not working. If I dont have the :LoadCharacter then it works, but I NEED the loadcharacter. Is their anyway to get the OnClientEvent to WAIT for all players to have their characters loaded before it firing?
