Hi guys! I have been trying to fix this for 2/3 weeks now and I still cannot get it work! It is really getting annoying now :/ ANY help would be appreciated! Thanks :)
I have this dev product - It lets me purchase it and it takes my money but doesn't display the gui or change the value :( Any ideas? Thanks!
Script in button in the Workspace:
local MarketplaceService = game:GetService("MarketplaceService") local productId = 19750967 MarketplaceService.ProcessReceipt = function(receiptInfo) for i, player in ipairs(game.Players:GetChildren()) do if player.userId == receiptInfo.PlayerId then if receiptInfo.ProductId == productId then player.PlayerGui.ChoosingMap.Frame.Visible = true game.Workspace.ChooseMap.Value = true end end end return Enum.ProductPurchaseDecision.PurchaseGranted end
localscript in the starterpack:
local buyButton = game.Workspace.Choosemapbutton.SurfaceGui.TextButton local productId = 19750967 buyButton.MouseButton1Click:connect(function() game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId) end)
Try using the event PromptPurchasedFinished(player,assetId,isPurchased)
. isPurchased is a bool that is true if the player accepts the purchase.
E.G:
local buyButton = game.Workspace.Choosemapbutton.SurfaceGui.TextButton local productId = 19750967 buyButton.MouseButton1Click:connect(function() local market = game:GetService("MarketplaceService") market:PromptPurchaseFinished:connect(function(game.Players.LocalPlayer, productId,isPurchased) if isPurchased then -- code end end)
This should be the only script you need.