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COMMUNITY QUESTION

How to make a obby leaderboard?

I need help on creating an Obby Leaderboard, I simply cannot figure out how to do it myself! All i want in this Obby Leaderboard is a Stage Place and a Deaths Place (No kills)

Once again How do you do this???

4 comments

0

Use scripts. (This isn't a request site)

0

Yeah but i cant find a script! And im not good at scripting. (Well partly i just started)

0

Go see LuaLearners.org if you need a good place to learn scripting

0

Read the rules of asking questions.

1 answer

So let's start off with making a script that gives them the value.

game.Players.PlayerAdded:connect(function(player)
     local leaderstats = Instance.new("Model")
     leaderstats.Name = "leaderstats"
     leaderstats.Parent = player
 
     local money = Instance.new("IntValue") --We create a new IntValue
     money.Name = "Stage" --this is the name you want the leader-stat to be when it shows up in-game.
     money.Value = 1 --this is the value of money the new player starts out with. To change this, you can add some more code (shown later)
     money.Parent = leaderstats -- Set the money object as a child of the leaderstats object.
 end)

Now in studio, open the toolbox. Get a spawn. Insert a script in it saying:

function onTouched(part)
	name = script.Parent.Name
        local h = part.Parent:FindFirstChild("Humanoid")
	if h ~= nil then
		char = h.Parent
		player = char:GetPlayerFromCharacter(char)
			if player ~= nil then
				leaderstats = player.FindFirstChild("leaderstats")
				if leaderstats ~= nil then
					stage = leaderstats:FindFirstChild("Stage")
					if stage ~= nil then
						stage.Value = name
					end
				end
			end
		end
	end
end

script.Parent.Touched:connect(onTouched) -- Links event to function

Make sure that you name the part a number. The first spawn needs to be named 1, the second needs to be named 2, the third needs to be called 3, and so on.

(This only does the stage and this was not tested.) Tell me if it doesn't work. --PUB1

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