Well, this script works in studio. Opens the door, does what it is meant to do. But however, in a real server, The script doesn't work. It inputs the click detector and all but it just doesn't work. I have filtering enabled turned ON. I tried to follow exactly what Roblox said to do if you have click detectors and filtering enabled.
This script is a serverscript:
wait(1)
local event = Instance.new("RemoteEvent")
event.Parent = game.Workspace
event.Name = "LeftDoorEvent"
event.OnServerEvent:connect(function()
local Door = game.Workspace.LeftDoor1
local main = Door:GetPrimaryPartCFrame()
local part = Door.PrimaryPart
local clic = Door.ClickDetector
local sound = Door.Sound
if Door.Open.Value == 1 then
sound:Play()
local fix = Door.Main.CFrame
for i = 0,1.5,0.1 do
wait(0.05)
Door:SetPrimaryPartCFrame(Door.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,-0.1,0)*CFrame.new(0.01,0,-0.25))
Door.Open.Value = 0
clic.MaxActivationDistance = 0
end
Door:SetPrimaryPartCFrame(fix*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)*CFrame.new(-2.5,0,-2.5))
wait(0.25)
clic.MaxActivationDistance = 15
elseif Door.Open.Value == 0 then
sound:Play()
local fix = Door.Main.CFrame
for i = 0,1.5,0.1 do
wait(0.05)
Door:SetPrimaryPartCFrame(Door.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)*CFrame.new(-0.01,0,0.25))
clic.MaxActivationDistance = 0
end
Door:SetPrimaryPartCFrame(fix*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)*CFrame.new(-2.5,0,2.5))
wait(0.25)
clic.MaxActivationDistance = 15
Door.Open.Value = 1
end
end)
This is the localscript [which is in replicated first]:
wait(5)
local clickDetector = Instance.new("ClickDetector")
clickDetector.Parent = game.Workspace.LeftDoor1
clickDetector.MouseClick:connect(function(hit)
game.Workspace.LeftDoorEvent:FireServer()
end)
There is no output error. The only thing that doesn't work is the script in an actual server.

2 comments
...How would one suggest i start this...
The easiest way is just to hook up an event to MouseButton1Down and then do stuff depending on mouse.Target's name. If you want the click icon when you hover over clickable parts, you can change that on RenderStepped/MouseMove.