It's a simple script. but I'm new to DataStore so I'm not sure if I'm doing it right. When I check to see if it saved the cash, it loads a lower number and not the number of money I had before. So say I had 1400, but when I rejoined I only had 900. How would I make this better?
StoreCash = game:GetService("DataStoreService"):GetDataStore("DataStore")
function PlayerEnter(player)
local board = Instance.new("IntValue",player)
board.Name = "leaderstats"
local Cash = Instance.new("IntValue",board)
Cash.Name = "Money"
local key = "user_" .. player.userId
if StoreCash:GetAsync (key) ~= nil then
Cash.Value = StoreCash:GetAsync (key)
else
Cash.Value = 500
end
Cash.Changed:connect(function(val)
StoreCash:SetAsync (key, Cash.Value)
end)
end
game.Players.PlayerAdded:connect(PlayerEnter)
