I'm spawning a brick/model in but if there happens to be something in the way of the spawn coordinates (using vector3) its will just spawn higher and higher until its out of the way of the obstruction. Is there a way to either:
Check the spawn zone via script? or...
Use a different method of spawning that will force the spawn whether another brick is clipping inside it or not.

1 comment
This worked great. Especially the second example you gave with the vector3 thanks