I'm making an RPG, and I am getting to the point where I will soon have to save/load weapons when players join/leave.. With that said, I have no idea how to do it. (Well, that's a lie.. I know one way but it's a bit tedious?) The way that I would currently do it is to save/load a "bool" value (1 or 0) depending on if they have that weapon when they leave, if they have that weapon, it will be set to 1, if they don't. It will be set to 0.
But that might take a bit of time to do depending on the amount of swords/weapons are set up in the game.. Is there any way other then what I've stated work better?
If there is a better way to handle this situation, please don't give me a script. I want to script it on my own. Rather, give me the information needed in order to script it and I will do my best to make it! :D (After all, it's a helpers, not a do-er? XD)

5 comments
Good job, I don't know where the -rep came from.
thx
The negative rep came from the fact that xuefei didn't reap OP's question.
Hey, could you accept my answer please? Because it gives me and you rep
Your "answer" is exactly what i've stated that is what I thought is already possible.