I did a sistematic combat system, it iterares all over looking for the attack by the specified key. Turns out i can't compare Enums with strings or their repective values from the Wiki. If i can't compare it this way then i would have to define the event for each attack and that would be overkill.
plyInput.InputBegan:connect(function(input, validInput)
if input.UserInputType == Enum.UserInputType.Keyboard then
local currentPlayerAbilities = plyAbilities:GetChildren()
for i = 1, #currentPlayerAbilities do
print(currentPlayerAbilities[i].Name)
print(currentPlayerAbilities[i].Value)
if currentPlayerAbilities[i].Value == input.KeyCode then
local currentGameAbilities = Abilities:GetChildren()
for i = 1, #currentGameAbilities do
if currentGameAbilities[i].Key.Value == input.KeyCode then
local chosenAbility = currentGameAbilities[i]
local output = chosenAbility.BaseDamage.Value + plyStats.Strenght.Value
local attackAnimation = plyChar.Humanoid:LoadAnimation(chosenAbility.Animation)
attackAnimation:Play()
AttackingState = true
end
end
end
end
end
end)
