This script is suppose to tp anyone to 1,1,1 if touched a part
script.Parent.Touched:connect(function(hit)
local Player = game.Player.PlayerAdded
Player.Character:MoveTo(Vector3.new(1,1,1))
end)
This script is suppose to tp anyone to 1,1,1 if touched a part
script.Parent.Touched:connect(function(hit)
local Player = game.Player.PlayerAdded
Player.Character:MoveTo(Vector3.new(1,1,1))
end)
script.Parent.Touched:connect(function(hit)
for i,v in pairs(game.Players:GetChildren()) do
if v.Character then
v.Character:MoveTo(Vector3.new(1,1,1))
end
end
end)
When you reference it you only referenced the hit which is an object. To get all the players in the server we use game.Players:GetChildren() then we use a for i,v in pairs to go thru all of them.
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