I need this cut scene script to only run on player join, but it currently also runs on respawn....
All parts/code is valid and working except for the stated reason
player = script.Parent.Parent
char = player.Character
cam = game.Workspace.CurrentCamera
char.Humanoid.WalkSpeed = 0
game.Workspace.CurrentCamera.CameraType = "Scriptable"
wait()
local Players = game:GetService("Players")
game.Workspace.CurrentCamera.CameraType = "Track"
intro = game.Workspace.Intro
pos1 = intro.IntroCam1
pos2 = intro.pos2
pos3 = intro.Pos3
pos4 = intro.Pos4
pos5 = intro.Pos5
pos6 = intro.Pos6
pos7 = intro.Pos7
endpos = intro.EndPos
function onPlayerAdded()
game.Workspace.CurrentCamera.CameraType = "Scriptable"
char.Humanoid.WalkSpeed = 0
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos1.Position),CFrame.new(pos1.Rotation),2)
wait(2)
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos2.Position),CFrame.new(pos2.Rotation),3)
wait(3)
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos3.Position),CFrame.new(pos3.Rotation),1)
wait(1)
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos4.Position),CFrame.new(pos4.Rotation),5)
wait(5)
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos5.Position),CFrame.new(pos5.Rotation),3)
wait(3)
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos6.Position),CFrame.new(pos6.Rotation*90),5)
wait(5)
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos7.Position),CFrame.new(pos7.Rotation),3.5)
wait(3.5)
game.Workspace.CurrentCamera:Interpolate(CFrame.new(pos7.Position),CFrame.new(pos7.Rotation),1.5)
wait()
char.Humanoid.WalkSpeed = 16
game.Workspace.CurrentCamera.CameraType = "Track"
end
for _,player in pairs(Players:GetPlayers()) do
onPlayerAdded()
end

1 comment
connect your function