I'm trying to make it so when you touch a gold coin you'll get 25 points/coins. But it only works on studio. Help me please, also give me tips with scripting things for studio and outside of studio.
children = game.Workspace.Coins:GetChildren()
while true do
for _, child in ipairs(children) do
if child.Name == "GoldCoin" then
child.Touched:connect(function(Touched)
local p = Touched.Parent:FindFirstChild("Humanoid")
if p ~= nil then
local player = game.Players:GetPlayerFromCharacter(Touched.Parent)
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + 25
Sound = script.CoinSound:Clone()
Sound.Parent = child
Sound:Play()
game.Debris:AddItem(Sound, 7)
child:remove()
end
end)
end
end
wait()
end

2 comments
One note, never ever ever ever ever use :remove(), only ever :destroy() (Unless you want to be able to re-parent the instance). Remove does NOT delete the object from the game, just sets it's parent to nil.
Destroy also set the Parent to nil but however the only real difference between destroy and remove is that destroy locks the Parent property while remove sets it to nil.