I am trying to make a cut scene but the cut scene has problems... The camera does not move for the cut scene and when its over a/s do not move the player camera, instead it stays in a fixed position...
It is also making making the camera move either instantly or not at all during the cut scene...
wait()
local Player = game.Players.LocalPlayer
local Char = Player.Character
local Cam = game.Workspace.CurrentCamera
local ICover = Player.PlayerGui.IntroCover -- Replace intro cover with whatever you used for your Gui's Name
Char.Humanoid.WalkSpeed = 0
ICover.Cover.Visible = true
Cam.CoordinateFrame = CFrame.new(73.04,11.9,134.03)
Cam.CameraType = Enum.CameraType.Fixed -- We added this so we can manipulate the camera freely.
for pos=73.04,11.9,134.03 do -- First Position and figure
Cam.Focus = CFrame.new(5*pos,1*pos,22*pos)
wait() -- We add this so the animation is smooth and does not finish instantly.
end
wait() -- The time it takes before the next point shows.
for pos=-2.48, 15.73, 166.62 do -- Second Position
Cam.Focus = CFrame.new(5,1,22)*CFrame.new(55*pos,44*pos,2*pos) -- We removed the *pos from the first one because we already animated that, The first CFrame value is where the camera last left off.
wait()
end
wait()
-- for pos=0,0,0 do -- Third Position
-- Cam.Focus = CFrame.new(0,0,0)*CFrame.new(0*pos,0*pos,0*pos)
-- wait()
-- end
ICover.Cover.Visible = false
Cam.CameraType = Enum.CameraType.Follow
Char.Humanoid.WalkSpeed = 16
