trying to sb and i tried to make a sphere that kills people a little but they stack everything works they just stack and i dont know how to fix
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local chr = plr.Character or plr.CharacterAdded:wait()
local part = Instance.new("Part")
part.Size = Vector3.new(1,1,1)
part.CanCollide = false
part.BrickColor = BrickColor.White()
part.Anchored = true
part.FormFactor = "Custom"
part.BottomSurface = "Smooth"
part.TopSurface = "Smooth"
local mesh = Instance.new("SpecialMesh",part)
mesh.MeshType = "Sphere"
debounce = false
mouse.KeyDown:connect(function(key)
if key == 'z' or key == 'x' then
local clone = part:Clone()
clone.Parent = chr
if key == 'x' then
clone.BrickColor = BrickColor.Blue()
end
clone.Touched:connect(function(p)
local h = p.Parent:FindFirstChild("Humanoid")
if h and h.Parent.Name ~= 'supercoolguy53' then
if key == 'z' then
debounce = true
local damage = h.MaxHealth/20
h.Health = h.Health - damage
elseif key == 'x' and debounce == false then
debounce = true
local freeze = part:Clone()
freeze.Parent = h.Parent
freeze.Size = Vector3.new(7,7,7)
h.Parent.Torso.Anchored = true
wait(5)
h.Parent.Torso.Anchored = false
freeze:Destroy()
debounce = false
end
end
end)
for i = 1,100 do
if i == 100 then
wait(1)
for i = 1,100 do
game:GetService('RunService').RenderStepped:wait()
clone.Size = clone.Size - Vector3.new(.2,.2,.2)
end
clone:Destroy()
end
game:GetService('RunService').RenderStepped:wait()
clone.CFrame = chr.Torso.CFrame
clone.Size = clone.Size + Vector3.new(.2,.2,.2)
end
end
end)
they stack ontop of my head and ontop of each other.

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https://gyazo.com/2c558836809729d20f8e31a0d9eca34b