Example:
if game.Players.LocalPlayer.Character:FindFirstChild("Shock") then
game.Players.LocalPlayer.Character.Shock:Destroy() -- but i want it to keep 1 script but not delete all of them ? How do i do that ?
Why i want this it's because my script spams the player with alot of scripts and i cannot stop that so i want this script to delete all of them if they find it, but keep ONLY 1 script. is that even possible ?
local sp = script.Parent
local turret = sp.Gun
local target = nil
local ready = true
local targettable = {}
local set = require(script.Settings)
game:GetService('RunService').Stepped:connect(function()
targettable = {}
for _,plr in pairs(game.Players:GetChildren()) do
if plr:DistanceFromCharacter(turret.Position) <= set.radius and plr.TeamColor ~= set.allycolor and plr.Character.Humanoid.Health >0 then
table.insert(targettable,plr)
else
target = nil
targettable = {}
end
end
if table.getn(targettable)>0 then
target = targettable[math.random(1,#targettable)]
elseif table.getn(targettable) == 0 then
target = nil
end
if target ~= nil then
if ready == true then
ready = false
Laser(turret.Position,target.Character.Torso.Position)
target.Character.Humanoid:TakeDamage(set.damage)
target.Character:findFirstChild("Head").Reflectance =(math.random(1))
target.Character:findFirstChild("Torso").Reflectance =(math.random(1))
target.Character:findFirstChild("Right Arm").Reflectance =(math.random(1))
target.Character:findFirstChild("Right Leg").Reflectance =(math.random(1))
target.Character:findFirstChild("Left Arm").Reflectance =(math.random(1))
target.Character:findFirstChild("Left Leg").Reflectance =(math.random(1))
target.Character.Humanoid.WalkSpeed = 10
script.Shock:Clone().Parent = game.Players.LocalPlayer.Character
turret.Fire:Play()
wait(set.shotcooldown)
ready = true
end
end
target = nil
end)
function Laser(StartPosition,TargetPosition,Hit)
turret.Material = Enum.Material.Neon
local ray = Instance.new("Part")
ray.TopSurface = Enum.SurfaceType.Smooth
ray.BottomSurface = Enum.SurfaceType.Smooth
ray.FormFactor = Enum.FormFactor.Custom
ray.Size = Vector3.new(0.5, 0.2, 0.2)
ray.CanCollide = false
ray.Locked = true
ray.Anchored = true
ray.Name = "Laser"
ray.BrickColor = BrickColor.new("Cyan")
ray.Material = Enum.Material.Neon
ray.Size = Vector3.new(0.0, 0.5, 0.2)
local raymesh = Instance.new("SpecialMesh")
raymesh.Name = "Mesh"
raymesh.MeshType = Enum.MeshType.Brick
raymesh.Scale = Vector3.new(0.2, 0.2, 1)
raymesh.Offset = Vector3.new(0, 0, 0)
raymesh.VertexColor = Vector3.new(1, 1, 1)
raymesh.Parent = ray
local Vec = (TargetPosition - StartPosition)
local Distance = Vec.magnitude
local Direction = Vec.unit
local PX = (StartPosition + (0.25 * Distance) * Direction)
local PY = (StartPosition + (0.5 * Distance) * Direction)
local PZ = (StartPosition + (0.75 * Distance) * Direction)
local DX = (StartPosition - PX).magnitude
local DY = (PX - PY).magnitude
local DZ = (PY - PZ).magnitude
local Limit = 2
local AX = (PX + Vector3.new(math.random(math.max(-Limit, (-0.21 * DX)), math.min(Limit, (0.21 * DX))),math.random(math.max(-Limit, (-0.21 * DX)),math.min(Limit, (0.21 * DX))), math.random(math.max(-Limit, (-0.21 * DX)), math.min(Limit, (0.21 * DX)))))
local AY = (PY + Vector3.new(math.random(math.max(-Limit, (-0.21 * DY)), math.min(Limit, (0.21 * DY))),math.random(math.max(-Limit, (-0.21 * DY)),math.min(Limit, (0.21 * DY))), math.random(math.max(-Limit, (-0.21 * DY)), math.min(Limit, (0.21 * DY)))))
local AZ = (PZ + Vector3.new(math.random(math.max(-Limit, (-0.21 * DZ)), math.min(Limit, (0.21 * DZ))),math.random(math.max(-Limit, (-0.21 * DZ)),math.min(Limit, (0.21 * DZ))), math.random(math.max(-Limit, (-0.21 * DZ)), math.min(Limit, (0.21 * DZ)))))
local Rays = {
{Distance = (AX - StartPosition).magnitude, Direction = CFrame.new(StartPosition, AX)},
{Distance = (AY - AX).magnitude, Direction = CFrame.new(AX, AY)},
{Distance = (AZ - AY).magnitude, Direction = CFrame.new(AY, AZ)},
{Distance = (TargetPosition - AZ).magnitude, Direction = CFrame.new(AZ, TargetPosition)},
}
for i, v in pairs(Rays) do
local Ray = ray:Clone()
local Mesh = Ray.Mesh
Mesh.Scale = (Vector3.new(0.15, 0.15, (v.Distance / 1)) * 5)
Ray.CFrame = (v.Direction * CFrame.new(0, 0, (-0.5 * v.Distance)))
game:GetService("Debris"):AddItem(Ray, (0.1 / (#Rays - (i - 1))))
Ray.Parent = workspace
end
turret.Material = Enum.Material.Neon
end
game.Players.LocalPlayer.Character("Head").Reflectance = 0
game.Players.LocalPlayer.Character("Torso").Reflectance = 0
game.Players.LocalPlayer.Character("Right Arm").Reflectance = 0
game.Players.LocalPlayer.Character("Right Leg").Reflectance = 0
game.Players.LocalPlayer.Character("Left Arm").Reflectance = 0
game.Players.LocalPlayer.Character("Left Leg").Reflectance = 0
wait(1)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
wait(0.01)
script:Destroy()
^ script that being cloned into the player

3 comments
Can you please post your other script that spams a lot of script inside Player?
i did, but the problem is i want the reflectance to be 0 and his walkspeed 0 when he stops being hit by the turret
You won't understand or fix it. because this is a turret and hard to do it