Player = game.Players.PlayerAdded
Player.Character.Head.Transparency = 1
Player.Character["Left Arm"]:remove()
Player.Character["Right Arm"]:remove()
Player.Character["Left Leg"]:remove()
Player.Character["Right Leg"]:remove()
✓ ANSWER ACCEPTED
Character removing help?
1 answer
✓ Accepted answer
Since you told me you wanted to Change the Transparency of the Player's Character Ligaments instead of removing it, so I made some adjustment to the script!
game.Players.PlayerAdded:connect(function(Player)--The Function listen for the PlayerAdded event.
local Character = game.Workspace:WaitForChild(Player.Name)
for _,v in pairs (Character:GetChildren()) do--Loops through the Player's Character
if v:IsA("Part") then--Check if any Object inside the Character is ClassNamed "Part"
v.Transparency = 1--If its ClassName is "Part" then.
end
end
wait(1)
for _,v in pairs (Character:GetChildren()) do--Loops through the Players Character
if v:IsA("Hat") then--Check if any Object inside the Character is ClassNamed "Hat"
v:Destroy()--If It is then DESTROY IT MUHAHAH
end
end
local Decal = Character.Head:WaitForChild("face")--Wait til there's a Face inside of the Character's Head
Decal:Destroy()--Destroys the face MUAHAH.
end)
1 comment
0
Did you miss another "end"?
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1 comment
Does not work