I was trying to do was, when a player clicks on a choice, a dialog will appear on another brick. it won't pop up on the required brick help?
local part = game.Workspace.Bricks
script.Parent.DialogChoiceSelected:connect(function(player, choice)
if (choice == script.Parent["Choice1"] then
local new = Instance.new('Dialog',part)
new.InitialPrompt = 'Hello!'
end
if (choice == script.Parent["Choice2"] then
local new = Instance.new('Dialog',part)
new.InitialPrompt = 'Hola!'
end
if (choice == script.Parent["Choice3"] then
local new = Instance.new('Dialog',part)
new.InitialPrompt = 'Hi!'
end
end)

2 comments
Yea, I read it and, I didn't find what I was looking for... And I think it needs a script for it anyways.
BTW, use a "local" in the first line. Also, try doing this for all the ifs: if (choice == script.Parent["Choice1"] then since you have a number in there