This script activates on left click, However you do not see a lot of it because there is too much script. So im going to show the things of the knife [Which connect on left click] only.
-This is suppose to activate when I left click, However it doesn't at first. [This is the glitch] 1.First you have to press "f" (Then it allows you to knife) 2.Then you can knife [But you can spam it, however fast you want]
..Script stuff..
On Activation:
local tool = script.Parent
function ToolEquipped(mouse)
mouse.Button1Down:connect(function()
script.Parent.Main.Transparency = 1
script.Parent.Main.Knife:Play()
local Connection = nil
local Blade = Instance.new("Part")
Blade.BrickColor = BrickColor.new("Really black")
Blade.Name = "Blade"
Blade.CanCollide = false
Blade.FormFactor = Enum.FormFactor.Custom
Blade.Size = VEC3(0.5, 2.5, 1)
local Mesh = Instance.new("SpecialMesh")
Mesh.MeshId = S.KnifeMeshId
Mesh.MeshType = Enum.MeshType.FileMesh
Mesh.Scale = VEC3(0.7, 0.7, 0.7)
Mesh.TextureId = S.KnifeTextureId
Mesh.Parent = Blade
Blade.Parent = Gun_Ignore
local BladeWeld = Instance.new("Weld")
BladeWeld.Part0 = Blade
BladeWeld.Part1 = FakeLArm
BladeWeld.C0 = CFANG(RAD(-90), 0, RAD(180))
BladeWeld.C1 = CF(0, -1, 0.75)
BladeWeld.Parent = Blade
Connection = Blade.Touched:connect(function(Obj)
if Obj then
local HitHumanoid = FindFirstClass(Obj.Parent, "Humanoid")
if HitHumanoid and IsEnemy(HitHumanoid) then
local CreatorTag = Instance.new("ObjectValue")
CreatorTag.Name = "creator"
CreatorTag.Value = Player
CreatorTag.Parent = HitHumanoid
HitHumanoid:TakeDamage(HitHumanoid.MaxHealth)
MarkHit()
end
end
end)
TweenJoint(LWeld2, CF(), CFANG(0, RAD(90), 0), Linear, 0.05)
TweenJoint(LWeld, ArmC0[1], CF(-0.1, 0.2, -0.1) * CFANG(0, 0, RAD(-20)), Linear, 0.05)
TweenJoint(RWeld, ArmC0[2], CFANG(RAD(-30), 0, 0), Linear, 0.1)
TweenJoint(Grip, Grip.C0, CF(), Linear, 0.1)
spawn(function()
local Force = HRP.CFrame.lookVector * 8e4
local BF = Instance.new("BodyForce")
BF.force = Force
BF.Parent = HRP
delay(0.03, function()
BF.force = -Force / 2
wait(0.03)
BF:Destroy()
end)
end)
wait(0.05)
RotCamera(RAD(6), 0, true, 0.1)
delay(0.1, function()
RotCamera(RAD(-2), 0, true, 0.05)
end)
TweenJoint(LWeld, ArmC0[1], CF(0.8, 1.7, 0.2) * CFANG(0, 0, RAD(-80)), Linear, 0.06)
wait(0.2)
Connection:disconnect()
wait(0.2)
TweenJoint(LWeld2, CF(), CF(), Linear, 0.15)
TweenJoint(LWeld, ArmC0[1], S.ArmC1_UnAimed.Left, Linear, 0.15)
TweenJoint(RWeld, ArmC0[2], S.ArmC1_UnAimed.Right, Linear, 0.15)
Blade:Destroy()
script.Parent.Main.Transparency = 0
end)
end
connection:
if Key == S.KnifeKey and S.CanKnife then
if KnifeReady and (not Knifing) and (not ThrowingGrenade) then
if Aimed then UnAimGun(true) end
BreakReload = true
Knifing = true
KnifeReady = false
tool.Equipped:connect(ToolEquipped)
BreakReload = false
Knifing = false
delay(S.KnifeCooldown, function()
KnifeReady = true
end)
end
end
Connection from module script:
CanKnife = true;
KnifeMeshId = "http://www.roblox.com/asset/?id=121944778";
KnifeTextureId = "http://www.roblox.com/asset/?id=121944805";
KnifeCooldown = 0.5;
Key Connection from Module:
KnifeKey = "f";
