I edited the default linkedrocket, and it works perfectly, it doesn't kill soldiers, and kill enemies and ignores players. But here's when it gets complicated. When I hit an enemy and kill/damage it, the explosion damages/kills any other soldier or player in the vicinity! It's a really annoying bug! I'll leave a bold message in the script to tell you where I THINK the error is. Btw, this is part of the rocket script.
function blow(hit)
Hit = hit
plr = game.Players:GetPlayerFromCharacter(hit.Parent)
local explosion = Instance.new("Explosion")
explosion.DestroyJointRadiusPercent = 0 -- neck welds won't be destroyed
explosion.BlastRadius = 20
explosion.BlastPressure = 1000
local maxDamage = 100
local explosion = Instance.new("Explosion")
explosion.DestroyJointRadiusPercent = 0 -- neck welds won't be destroyed
explosion.BlastRadius = 20
explosion.BlastPressure = 1000
explosion.Hit:connect(function(hitPart, partDistance)
local humanoid = hitPart.Parent and hitPart.Parent:FindFirstChild("Humanoid")
local plr = game.Players:GetPlayerFromCharacter(hitPart.Parent)
if hit.Parent.ClassName ~= ("Tool") and hit.Parent.Name ~= ("Workspace") and humanoid and hit.Parent.Name ~= ("Soldier") not plr then
swoosh:stop()
local distance_factor = partDistance / explosion.BlastRadius -- get the distance as a value between 0 and 1
distance_factor = 1 - distance_factor
if hit.Parent.ClassName ~= ("Tool") and hit.Parent.Name ~= ("Workspace") and hit.Parent.Name ~= ("Soldier") -- flip the amount, so that lower == closer == more damage **HERE**
humanoid:TakeDamage(maxDamage*distance_factor) **HERE**
else **HERE**
explosion = Instance.new("Explosion") HERE
explosion.DestroyJointRadiusPercent = 0 **HERE**
end -- 0: no damage; 1: max damage
elseif hit.Parent.ClassName ~= ("Tool") and hit.Parent.Name ~= ("Workspace") and plr and plr.TeamColor ~= game.Teams.Enemies.TeamColor then
swoosh:stop()
explosion = Instance.new("Explosion")
explosion.DestroyJointRadiusPercent = 0
end
end)

1 comment
This code has a syntax error. Have you read the output? / Bold doesn't work in code blocks. Just say the line numbers.