The first time I found out how to make a tree that gave you an item on click it only worked in test mode,and the flight script I found also only worked in test mode,when I started a server when you used the tool you would just float,does anybody know how to fix this?If you need to look at the scripts they are down below.
Tree Script
function onclicked(playerwhoclicked)
-- Create a click detector in the part in order to be able to detect clicks.
local click_detector = Instance.new('ClickDetector', script.Parent)
-- Give the tool to the player when the button is clicked
click_detector.MouseClick:connect(function(player)
game.ServerStorage.Weapon1:Clone()game.ServerStorage.Weapon1.Parent = player:FindFirstChild("Backpack")
end)
end
````
Flight Script
Name = "Fly"
pi = 3.141592653589793238462643383279502884197163993751
a = 0
s = 0
ndist = 13
rs = 0.025
siz = Vector3.new(1, 1, 1)
form = 0
flow = {}
function CFC(P1,P2)
local Place0 = CFrame.new(P1.CFrame.x,P1.CFrame.y,P1.CFrame.z)
local Place1 = P2.Position
P1.Size = Vector3.new(P1.Size.x,P1.Size.y,(Place0.p - Place1).magnitude)
P1.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
end
function checktable(table, parentneeded)
local i
local t = {}
for i = 1, #table do
if table[i] ~= nil then
if string.lower(type(table[i])) == "userdata" then
if parentneeded == true then
if table[i].Parent ~= nil then
t[#t + 1] = table[i]
end
else
t[#t + 1] = table[i]
end
end
end
end
return t
end
if script.Parent.Name ~= Name then
User = game:service("Players").Nineza
HB = Instance.new("HopperBin")
HB.Name = Name
HB.Parent = User.StarterGear
script.Parent = HB
User.Character:BreakJoints()
end
speed = 100
script.Parent.Selected:connect(function(mar)
s = 1
torso = script.Parent.Parent.Parent.Character.Torso
LeftShoulder = torso["Left Shoulder"]
RightShoulder = torso["Right Shoulder"]
LeftHip = torso["Left Hip"]
RightHip = torso["Right Hip"]
human = script.Parent.Parent.Parent.Character.Humanoid
bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(0,math.huge,0)
bv.velocity = Vector3.new(0,0,0)
bv.Parent = torso
bg = Instance.new("BodyGyro")
bg.maxTorque = Vector3.new(0,0,0)
bg.Parent = torso
connection = mar.Button1Down:connect(function()
a = 1
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
bg.maxTorque = Vector3.new(900000,900000,900000)
bg.cframe = CFrame.new(torso.Position,mar.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
bv.velocity = CFrame.new(torso.Position,mar.hit.p).lookVector * speed
moveconnect = mar.Move:connect(function()
bg.maxTorque = Vector3.new(900000,900000,900000)
bg.cframe = CFrame.new(torso.Position,mar.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
bv.velocity = CFrame.new(torso.Position,mar.hit.p).lookVector * speed
end)
upconnect = mar.Button1Up:connect(function()
a = 0
moveconnect:disconnect()
upconnect:disconnect()
bv.velocity = Vector3.new(0,0,0)
bv.maxForce = Vector3.new(0,math.huge,0)
torso.Velocity = Vector3.new(0,0,0)
bg.cframe = CFrame.new(torso.Position,torso.Position + Vector3.new(torso.CFrame.lookVector.x,0,torso.CFrame.lookVector.z))
wait(1)
end)
end)
while s == 1 do
wait(0.02)
flow = checktable(flow, true)
local i
for i = 1,#flow do
flow[i].Transparency = flow[i].Transparency + rs
if flow[i].Transparency >= 1 then flow[i]:remove() end
end
if a == 1 then
flow[#flow + 1] = Instance.new("Part")
local p = flow[#flow]
p.formFactor = form
p.Size = siz
p.Anchored = true
p.CanCollide = false
p.TopSurface = 0
p.BottomSurface = 0
if #flow - 1 > 0 then
local pr = flow[#flow - 1]
p.Position = torso.Position - torso.Velocity/ndist
CFC(p, pr)
else
p.CFrame = CFrame.new(torso.Position - torso.Velocity/ndist, torso.CFrame.lookVector)
end
p.BrickColor = BrickColor.new("Cyan")
p.Transparency = 0.7
p.Parent = torso
local marm = Instance.new("BlockMesh")
marm.Scale = Vector3.new(1.9, 0.9, 1.725)
marm.Parent = p
local amplitude
local frequency
amplitude = pi
desiredAngle = amplitude
RightShoulder.MaxVelocity = 0.4
LeftShoulder.MaxVelocity = 0.4
RightHip.MaxVelocity = pi/10
LeftHip.MaxVelocity = pi/10
RightShoulder.DesiredAngle = desiredAngle
LeftShoulder.DesiredAngle = -desiredAngle
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
end
end)
script.Parent.Deselected:connect(function()
a = 0
s = 0
bv:remove()
bg:remove()
if connection ~= nil then
connection:disconnect()
end
if moveconnect ~= nil then
moveconnect:disconnect()
end
if upconnect ~= nil then
upconnect:disconnect()
end
while s == 0 do
wait()
if #flow > 0 then
flow = checktable(flow, true)
local i
for i = 1,#flow do
flow[i].Transparency = flow[i].Transparency + rs
if flow[i].Transparency >= 1 then flow[i]:remove() end
end
end
end
end)
while true do
wait()
if s == 1 then
return
end
end
script:remove()

3 comments
For future reference, this is actually two separate questions. You're allowed to put them separately. :P
Also, are these Scripts or LocalScripts? Does Output show any errors?
They are both scripts,also,yes I know,I just really needed to ask both of them at once because I really needed help with them,the output says "RegisterSet/GetCore Not yet enabled if you want to test them here is the game: http://www.roblox.com/games/283101157/DragonBlox-Z-Work-In-Progress-will-probably-never