I've tried to make a Data Store script, where you save the colors of a bring. However, the colors won't load on the part. Aaaand, when it checks if the player has loaded, nothing happens. (I've used tostring, mind you)
However, when i use the script, it shows no error (Btw, i made an update script too)
Aaand this is in a normal script, not a local script
(PS: Chest does NOT mean Torso!, Its a completely different model in the player that i'm indexing)
If i'm doing something wrong, let me know!
This is the save script
local DataStore = game:GetService("DataStoreService"):GetDataStore("NicuWolfSlot1")
local player = script.Parent.Parent
local colorstosave = {
player.Character.Chest.Body.BrickColor,
player.Character.Chest.Chest.BrickColor,
player.Character.Chest.Neck.BrickColor,
player.Character.Chest.Tail1.BrickColor,
player.Character.Chest.Tail2.BrickColor,
player.Character.Chest.Tail3.BrickColor,
player.Character.Chest.bodyfrontA.BrickColor,
player.Character.Chest.bodyfrontB.BrickColor,
player.Character.Chest.ear1.BrickColor,
player.Character.Chest.ear1p2.BrickColor,
player.Character.Chest.ear1p3.BrickColor,
player.Character.Chest.ear2.BrickColor,
player.Character.Chest.ear2p2.BrickColor,
player.Character.Chest.ear2p3.BrickColor,
player.Character.Chest.head.BrickColor,
player.Character.Chest.muzzle1.BrickColor,
player.Character.Chest.muzzle2.BrickColor,
player.Character.Leg1.BackLLeg.BrickColor,
player.Character.Leg1.FrontRpaw.BrickColor,
player.Character.Leg1.FrontRLeg.BrickColor,
player.Character.Leg1.ShoulderRback.BrickColor,
player.Character.Leg1.ShoulderLfront.BrickColor,
player.Character.Leg1.BackRpaw.BrickColor,
player.Character.Leg2.BackRLeg.BrickColor,
player.Character.Leg2.FrontLpaw.BrickColor,
player.Character.Leg2.FrontLLeg.BrickColor,
player.Character.Leg2.ShoulderLback.BrickColor,
player.Character.Leg2.ShoulderRfront.BrickColor,
player.Character.Leg2.BackLpaw.BrickColor,
}
local Colors = {"Institutional white","Really black","Reddish brown","Dark stone grey","Dark orange","Black",
"Brick yellow","Nougat","Cool yellow","Bright yellow","Pastel yellow",
"Medium stone grey","Mid gray"}
Body = tostring(player.Character.Chest.Body.BrickColor)
Chest = tostring(player.Character.Chest.Chest.BrickColor)
Neck = tostring(player.Character.Chest.Body.BrickColor)
Tail1 = tostring(player.Character.Chest.Body.BrickColor)
Tail2 = tostring(player.Character.Chest.Body.BrickColor)
Tail3 = tostring(player.Character.Chest.Body.BrickColor)
bodyfrontA = tostring(player.Character.Chest.bodyfrontA.BrickColor)
bodyfrontB = tostring(player.Character.Chest.bodyfrontB.BrickColor)
ear1 = tostring(player.Character.Chest.ear1.BrickColor)
ear1p2 = tostring(player.Character.Chest.ear1p2.BrickColor)
ear1p3 = tostring(player.Character.Chest.ear1p3.BrickColor)
ear2 = tostring(player.Character.Chest.ear2.BrickColor)
ear2p2 = tostring(player.Character.Chest.ear2p2.BrickColor)
ear2p3 = tostring(player.Character.Chest.ear2p3.BrickColor)
head = tostring(player.Character.Chest.head.BrickColor)
muzzle1 = tostring(player.Character.Chest.muzzle1.BrickColor)
muzzle2 = tostring(player.Character.Chest.muzzle2.BrickColor)
BackLLeg = tostring(player.Character.Leg1.BackLLeg.BrickColor)
FrontRpaw = tostring(player.Character.Leg1.FrontRpaw.BrickColor)
FrontRLeg = tostring(player.Character.Leg1.FrontRLeg.BrickColor)
ShoulderRback = tostring(player.Character.Leg1.ShoulderRback.BrickColor)
ShoulderLfront = tostring(player.Character.Leg1.ShoulderLfront.BrickColor)
BackRpaw = tostring(player.Character.Leg1.BackRpaw.BrickColor)
BackRLeg = tostring(player.Character.Leg2.BackRLeg.BrickColor)
FrontLpaw = tostring(player.Character.Leg2.FrontLpaw.BrickColor)
FrontLLeg = tostring(player.Character.Leg2.FrontLLeg.BrickColor)
ShoulderLback = tostring(player.Character.Leg2.ShoulderLback.BrickColor)
ShoulderRfront =tostring (player.Character.Leg2.ShoulderRfront.BrickColor)
BackLpaw = tostring(player.Character.Leg2.BackLpaw.BrickColor)
local viewkey = "Colorsfor"..player.userId
game.Players.PlayerRemoving:connect(function()
local Tosave = {Chest,Neck,Tail1,Tail2,Tail3,bodyfrontA,bodyfrontB
,ear1,ear1p2,ear1p3,ear2,ear2p2,ear2p3,head,muzzle1,muzzle2,BackLLeg,FrontRpaw,FrontRLeg,
ShoulderRback,ShoulderLfront,BackRpaw,BackRLeg,FrontLpaw,FrontLLeg,ShoulderLback,
ShoulderRfront,BackLpaw,Body}
DataStore:SetAsync(viewkey,Tosave)
print ("Saved!")
end)

2 comments
What exactly isn't working? You didn't explain that, please explain further
Done and done :P