I've read a lot about the ServerScriptService on the wiki, and i know it pretty much cuts off access for a client to reach whatever's inside. However, i still have 1 question i couldn't seem to answer:
What's a more effective way to hide a server script from a client: Putting it in the ServerScriptService, or setting it's parent to nil?
I'm very aware these both work, but which one is more powerful?
For example:
script.Parent = nil
-- vs
script.Parent = game:GetService'ServerScriptService'
Now, I always put my scripts in the ServerScriptService just for organization, however what I'm describing is pretty much in the case of someone exploiting.
Anyone know any differences between these 2 options?
