Idea Lock a player, and lock it in front of a player at the same time as making the player face forward.
Problem Not sure of the best method to force the player to face the camera.
Code
wait(.5)
while not game.Players.LocalPlayer.Character:FindFirstChild('Head') do wait() end
local cam = workspace.CurrentCamera
cam.CameraType = 'Custom'
cam.CameraType = 'Scriptable'
plr = game.Players.LocalPlayer
local RunService = game:GetService('RunService')
while RunService.Stepped:wait() do
local head = game.Players.LocalPlayer.Character:FindFirstChild('Head')
cam.CoordinateFrame = CFrame.new(Vector3.new(head.Position.x, head.Position.y, head.Position.Z - 10),head.Position)
plr.Character.Torso.Anchored = true
end

1 comment
Unfortunately I don't think the question is very understandable. As I do not get the idea, I will not be able to post an answer. Sorry.