I'm working on a switch track doohickey, and I got the button to work by if you click it, it will change its BoolValue Child, Curve to true, then this script, if the BoolValue is true, it will do a function, but It won't work. Please help.
curve = script.Parent.Button.Script.Curve
track1 = script.Parent.Turn.Turn2.M2
track2 = script.Parent.Turn.Turn2.M3
un1 = script.Parent.Straight.yep
un2 = script.Parent.Script.yep2
while true do
if curve.Value == true then
changeTrackPos()
else
wait()
end
end
function changeTrackPos()
print('positive rate')
if un1.CanCollide and un2.CanCollide == false then
un1.CanCollide = true
un2.CanCollide = true
un1.Transparency = 0
un2.Transparency = 0
else
un1.CanCollide = false
un2.CanCollide = false
un1.Transparency = 0.5
un2.Transparency = 0.5
local children1 = track1:GetChildren()
for i = 1, #children1 do
if children1[i].CanCollide == false then
children1[i].CanCollide = true
children1[i].Transparency = 1
else
children1[i].CanCollide = false
children1[i].Transparency = 0.5
local children2 = track2:GetChildren()
for a = 2, #children2 do
if children2[a].CanCollide == false then
children2[a].CanCollide = true
children2[a].Transparency = 1
else
children2[a].CanCollide = false
children2[a].Transparency = 0.5
end
end
end
end
end
end

1 comment
bump