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✓ ANSWER ACCEPTED

Bronze Alloy Machine In Tycoon Not Working?

I am trying to make a machine that alloys 3 copper and 1 tin into 1 bronze. The drop collecting does work, but the drop output part doesn't work. Help?

local i1 = script.Parent.Input1
local i2 = script.Parent.Input2
local out = script.Parent.Output
local gui = script.Parent.Screen.SurfaceGui

material1 = 0
material2 = 0

excess1 = false -- Some values that buttons are going to control
excess2 = false
alloy = true

i1.Touched:connect(function(hit)
	if hit:FindFirstChild("Cash") then
		material1 = material1 + 1
		gui.Amount1.Text = material1
		game.Debris:AddItem(hit,0)
	end
end)

i2.Touched:connect(function(hit)
	if hit:FindFirstChild("Cash") then
		material2 = material2 + 1
		gui.Amount2.Text = material2
		game.Debris:AddItem(hit,0)
	end
end)

if material1 >= 3 and material2 >=1 and alloy == true then -- PROBLEM POINT
	wait(script.Parent.AlloySpeed.Value)
	local part = Instance.new("Part",workspace.PartStorage)
	part.BrickColor = BrickColor.new("Bronze")
	part.Material = "Metal"
	local cash = Instance.new("IntValue",part)
	cash.Name = "Cash"
	cash.Value = 6
	part.CFrame = out.CFrame
	part.FormFactor = 3
	part.Size = Vector3.new(1.2,1.2,1.2)
	game.Debris:AddItem(part,20)
	material1 = material1 - 3
	material2 = material2 - 1
	gui.Amount1.Text = material1
	gui.Amount2.Text = material2
end

1 answer

✓ Accepted answer

Code runs sequentially, and as soon as it can. The if at the bottom of the script will run as soon as the script begins, and only then.

The simplest solution is to put it in a while loop that checks constantly:

while wait() do -- do it very often
	if material1 >= 3 and material2 >=1 and alloy == true then -- PROBLEM POINT
		wait(script.Parent.AlloySpeed.Value)
		local part = Instance.new("Part",workspace.PartStorage)
		part.BrickColor = BrickColor.new("Bronze")
		part.Material = "Metal"

		.... -- rest of the stuff
	end
end

1 comment

0

I'll test this and see if it works. Thanks for the answer tho :D

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