I am trying to make a machine that alloys 3 copper and 1 tin into 1 bronze. The drop collecting does work, but the drop output part doesn't work. Help?
local i1 = script.Parent.Input1
local i2 = script.Parent.Input2
local out = script.Parent.Output
local gui = script.Parent.Screen.SurfaceGui
material1 = 0
material2 = 0
excess1 = false -- Some values that buttons are going to control
excess2 = false
alloy = true
i1.Touched:connect(function(hit)
if hit:FindFirstChild("Cash") then
material1 = material1 + 1
gui.Amount1.Text = material1
game.Debris:AddItem(hit,0)
end
end)
i2.Touched:connect(function(hit)
if hit:FindFirstChild("Cash") then
material2 = material2 + 1
gui.Amount2.Text = material2
game.Debris:AddItem(hit,0)
end
end)
if material1 >= 3 and material2 >=1 and alloy == true then -- PROBLEM POINT
wait(script.Parent.AlloySpeed.Value)
local part = Instance.new("Part",workspace.PartStorage)
part.BrickColor = BrickColor.new("Bronze")
part.Material = "Metal"
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
cash.Value = 6
part.CFrame = out.CFrame
part.FormFactor = 3
part.Size = Vector3.new(1.2,1.2,1.2)
game.Debris:AddItem(part,20)
material1 = material1 - 3
material2 = material2 - 1
gui.Amount1.Text = material1
gui.Amount2.Text = material2
end

1 comment
I'll test this and see if it works. Thanks for the answer tho :D