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COMMUNITY QUESTION

How can I use BodyVelocity without flinging?

local slide = Instance.new("BodyVelocity")

slide.maxForce = Vector3.new(math.huge, math.huge, math.huge)	
slide.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 80
slide.Parent   = Player.Character.HumanoidRootPart

It works fine but When I hit something my character flings. Is there anyway to stop this without stopping the character from moving?

1 answer

just make the maxforce lower and it wont fling

1 comment

0

this worked, can't upvote so leaving this reply instead

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