local slide = Instance.new("BodyVelocity")
slide.maxForce = Vector3.new(math.huge, math.huge, math.huge)
slide.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 80
slide.Parent = Player.Character.HumanoidRootPart
It works fine but When I hit something my character flings. Is there anyway to stop this without stopping the character from moving?

1 comment
this worked, can't upvote so leaving this reply instead