So yeah this is a Pathfinding code that is inside my NPC, works fine and everything however.. I took an interest to Pathfinding recently..
I want the NPC to go to each nodes in order? say "NODE001" first then "NODE002" and so on.. I was wondering if any one can explain how to do this?
Please help!
local p=game:GetService("PathfindingService")
local nodes={}
for _,v in pairs(workspace:GetChildren())do
if v.Name=="NODE001"then
nodes[#nodes+1]=v
end
end
for _,v in pairs(workspace.CAKEMAN:GetChildren())do
wait(.1)
Spawn(function()
while wait()do
local target=nodes[math.random(1,#nodes)]
local path=p:ComputeRawPathAsync(v.Torso.Position,target.Position,500)
if path.Status==Enum.PathStatus.Success then
local points=path:GetPointCoordinates()
for _,point in pairs(points)do
local part,P=workspace:FindPartOnRay(Ray.new(point,Vector3.new(0,-10,0)))
if part then
point=P
points[_]=P
end
end
local br=false
local distance;
for _=1,#points,2 do
local point=points[_]
if br then
break
end
local count=0
repeat
count=count+1
if count>100 then
br=true
break
end
v.Student:MoveTo(points[math.min(#points,_+1)])
if point.Y>=v.Student.Torso.Position.Y-1 then
v.Student.Jump=true
end
distance=(point*Vector3.new(1,0,1)-v.Torso.Position*Vector3.new(1,0,1)).magnitude
wait()
until distance<5
end
else
v.Student:MoveTo(v.Torso.CFrame*Vector3.new(0,0,5))
end
end
end)
end

2 comments
So is your question trying to figure out how to sort the nodes into a table?
Yeah pretty much, I don't have a clue on how to get the NPC to go to "NODE001" to " NODE002" etc