This is supposed to make the player turn on fire and they will start losing health. But this fire script won't work. This script is in a brick:
function loseHealth(part)
print("Gotta set this part on fire!")
print(part.Name)
fire = Instance.new("Fire")
fire.Parent = part
--Now losing health...
for i = 100, 0, -1 do
wait(0.1)
part.Parent.Humanoid.Health = i
end
end
Most of this is in the wiki, so why isn't this right?

4 comments
What isn't right about it? Is there an error? Does the script not run?
Oh wow, you're back. I actually haven't tested it, but I still don't believe it works.
Try using this script in a brick with the Touched event. I forgot to put that on.
Oh and also, I have some feedback to your game. You could hide secret codes in the lobby and when they enter one of the correct codes they get something to help them on the course. That is what I am working on.