local bodyForce = Instance.new('BodyForce', part)
bodyForce.Name = 'Antigravity'
bodyForce.force = Vector3.new(0, part:GetMass() * 196.8, 0)
local spawnPosition = (handle.CFrame * CFrame.new(2, 0, 0)).p
part.CFrame = CFrame.new(spawnPosition, mouse.Hit.p)
part.Velocity = part.CFrame.lookVector * bulletvelocity
part.Parent = workspace
So I made a bullet script, but it uses Bodymovers. And as you can tell, these lag. A lot. So my question is, how would I convert this into CFrame to make it less laggy>?
