local speed = 10
local Woosh = Instance.new("BodyVelocity")
Woosh.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Woosh.velocity = CFrame.new(Player.Character.Torso.CFrame, Mouse.Hit).lookVector * speed
Woosh.Parent = Player.Character.Torso
So basically I want my character to slowly make its way to wherever my mouse is pointing kinda like Agar.io but without the circles.

1 comment
Okay how do I stop it from happening after a certain amount of time