So, I am trying to make a 'zombie' appear after 35 seconds have passed once the game has started. I am making a level that is designed for certain enemies to appear after a certain time has passed. So after 35 seconds, I want a 'Scarecrow' to appear. Though in the script, the Output is telling me that a 'local' was expecting an '='. I am confused why that is. So here is the script, and if there is an easier way to do this, please say so. I am only a beginner level scripter and I am still learning.
local RightLeg = script.Parent.Right Leg
local Torso = script.Parent.Torso
local LeftArm = script.Parent.left arm
local zarm = script.Parent.zarm
local Spawning = script.Parent.Spawning
local Scarecrow = script.Parent
local Head = script.Parent.Head
local LeftLeg = script.Parent.Left Leg
if 1 + 1 = 2 then
wait(35)
Head.Transparency = 0
Head.Anchored = false
LeftLeg.Transparency = 0
LeftLeg.Anchored = false
RightLeg.Transparency = 0
RightLeg.Anchored = false
Torso.Transparency = 0
Torso.Anchored = false
LeftArm.Transparency = 0
LeftArm.Anchored = false
zarm.Transparency = 0
zarm.Anchored = false
wait(1)
Destroy:Spawning
end
end

1 comment
And just wondering, whats the "if 1+1=2" about? Pointless...