Problem I'm trying to make it when the player clicks, a sound plays and an object is thrown. For some reason, the object is throwing but the sound will not play.
Code:
local sp=script.Parent
cooldown=.5
debris=game:GetService("Debris")
check=true
function waitfor(parent,name)
while true do
local child=parent:FindFirstChild(name)
if child~=nil then
return child
end
wait()
end
end
local handle=waitfor(sp,"Handle")
function onButton1Down(mouse)
if check then
check=false
local h=sp.Parent:FindFirstChild("Humanoid")
local t=sp.Parent:FindFirstChild("Torso")
local anim=sp:FindFirstChild("RightSlash")
if anim and t and h then
local theanim=h:LoadAnimation(anim)
theanim:Play(nil,nil,1.5)
if theanim and h.Health>0 then
wait(.25)
handle.Transparency=1
local p=handle:clone()
p.Name="Effect"
p.CanCollide=false
p.Transparency=0
p:findFirstChild("Sanic"):findFirstChild("Image").Visible = true
local sound=p:FindFirstChild("SanicSound")
if sound then
sound:Play()
end
p.RotVelocity=Vector3.new(0,0,0)
p.Velocity=(mouse.Hit.p-p.Position).unit*100+Vector3.new(0,10,0)
p.CFrame=CFrame.new(handle.Position,mouse.Hit.p)*CFrame.Angles(-math.pi/2,0,0)
debris:AddItem(p,20+math.random()*5)
p.Parent=game.Workspace
end
end
wait(cooldown-.25)
handle.Transparency=1
check=true
end
end
sp.Equipped:connect(function(mouse)
equipped=true
mouse.Button1Down:connect(function()
onButton1Down(mouse)
end)
end)
sp.Unequipped:connect(function()
equipped=false
handle.Transparency=1
end)
I'm trying to make the sound 3D so that it gets quieter the farther it gets form the player.
