color = script.Parent.BrickColor
debounce = false
script.Parent.Touched:connect(function(part)
local h = part.Parent:FindFirstChild("Humanoid")
if h and (h.WalkSpeed == 3) and (not debounce) then
h:TakeDamage(0)
elseif h and (not debounce) then
debounce = true
h:TakeDamage(2)
local function r()
return math.random(0.1, 0.5)
end
local BodyParts = {h.Parent["Right Arm"], h.Parent["Left Arm"], h.Parent.Torso, h.Parent["Left Leg"], h.Parent["Right Leg"]}
local BodyPart = BodyParts[math.random(1, 5)]
local Shard = Instance.new("Part")
local Crystal = Instance.new("SpecialMesh")
Crystal.MeshId = "http://www.roblox.com/Asset/?id=9756362"
Crystal.Parent = Shard
Crystal.Scale = Vector3.new(0.5, 0.25, 3)
Shard.Parent = BodyPart
Shard.CFrame = BodyPart.CFrame * CFrame.Angles(0, 0, 0)
Shard.BrickColor = color
Shard.CanCollide = false
local w = Instance.new("Weld")
w.Part0 = Shard
w.Part1 = BodyPart
w.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(r(), r(), r())
w.Parent = Shard
wait(3) -- Problem1
for i = 1, 10 do
Shard.Transparency = Shard.Transparency + 0.2
wait(0.1)
end
wait(5) -- Problem2
Shard:Destroy()
end
end)
Shot = script.Parent
wait(1)
Shot:Destroy()
Everything works fine until I add the wait() . Please help.
