Why Does This Work only in studio? And On Servers It Kills them?
script.Parent.Humanoid.Changed:connect(function()
wait(.00001)
if script.Parent.Humanoid.MoveDirection == Vector3.new(0,0,0) and game.ServerScriptService.Brain.GameStarted.Value == true then
script.Parent.Humanoid.Health = 0
end
end)
game.ServerScriptService.Brain.Announcer.Changed:connect(function()
if game.ServerScriptService.Brain.Announcer.Value == "Players Who Are Not Moving In 0 Seconds Will Die" and script.Parent.Humanoid.MoveDirection == Vector3.new(0,0,0)then
script.Parent.Humanoid.Health = 0
end
end)
Unless You Know Any Other Method To Find Out If A Player Has Stopped moving Im stuck with this method

1 comment
Nope.