--BaseBall Bat script made by Cyotokatrov.
script.Parent.Equipped:connect(function(m)
m.Button1Down:connect(function(hit)
script.Parent.Parent.SmackAnim.Disabled = false
if game.Players.LocalPlayer.PlayerGui.StrengthGui.Strength == 20 then
script.Parent.HittingPart.Damage.MinValue = script.Parent.HittingPart.Damage.MinValue + 20
script.Parent.HittingPart.Damage.Value = script.Parent.HittingPart.Damage.Value + 20
end
if game.Players.LocalPlayer.PlayerGui.StrengthGui.Strength == 40 then
script.Parent.HittingPart.Damage.MinValue = script.Parent.HittingPart.Damage.MinValue + 40
script.Parent.HittingPart.Damage.Value = script.Parent.HittingPart.Damage.Value + 40
end
if game.Players.LocalPlayer.PlayerGui.StrengthGui.Strength == 60 then
script.Parent.HittingPart.Damage.MinValue = script.Parent.HittingPart.Damage.MinValue + 60
script.Parent.HittingPart.Damage.Value = script.Parent.HittingPart.Damage.Value + 60 --capped at right here anything else is too OP. this is OP enough.
local x = math.random(1,1000)
if x > 500 and hit.Parent.Humanoid then
print("SOMEONE BOUT TO GET POPPED ROUND HERE")
script.Parent.Handle.Yell3:Play()
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 70
hit:GetPlayerFromCharacter(hit).PlayerGui.UnconsciousGui.TextLabel.Visible = true
end
end
hit.Parent.Humanoid.Health = hit.Humanoid.Health - script.Parent.HittingPart.Damage.Value
end)
end)
--gripright is -1
--0.317, 0.632, -0.707 for gripforward
Everything's working smoothly except for my hit function. Why is that?
