local Players = { --List of players who get the sword
['Player1'] = true,
['Player2' = true,
['Player3'] = true
}
Game.Players.PlayerAdded:connect(function(Player)
if Players[Player.Name] then
Game.ReplicatedStorage.Sword:Clone().Parent = Player:WaitForChild('Backpack')
--Make sure the sword name is "Sword" inside of ReplicatedStorage
end
end)
idk why it wont work

5 comments
Is there a sword in replicatedstorage?
yes
is it named "Sword"
Yes
Yes