This is my code, it reads no errors and my effort to fix it is no more than ineffective failing. Arms go transparent but new arms don't appear
local la = char["Left Arm"]
local la2 = la:Clone()
local ra = char['Right Arm'] -- Da pose
local ra2 = la:Clone()
--Vector3.new(la2.Rotation * CFrame.Angles(math.rad(-10), math.rad(-5), 0))
la2.Rotation = CFrame.Angles(math.rad(-10), math.rad(-5), 0)*la2.Rotation
la2.Position = CFrame.new(0,-0.7,0.2)*la2.Position --Y, X, Z
ra2.Rotation = CFrame.Angles(math.rad(-16), math.rad(0), math.rad(90))*ra2.Rotation
ra2.Position = CFrame.new(0.5, 0, 1.3)*ra2.Position -- x y z
local torso = char.Torso
la.Transparency = 1
ra.Transparency = 1
local weld1 = Instance.new("Weld", la2)
local weld2 = Instance.new("Weld", ra2)
weld1.C0 = la2.CFrame:inverse()
weld1.C1 = torso.CFrame:inverse()
weld1.Part0 = la2
weld1.Part1 = torso
weld2.C0 = ra2.CFrame:inverse()
weld2.C1 = torso.CFrame:inverse()
weld2.Part0 = ra2
weld2.Part1 = torso

1 comment
I should think the only thing you'd have to do is Clone each arm part, then put it in its EXACT POSITION as the way before.