The code runs fine and dandy but only creates the a "Left" and "Bottom" texture for each part, not all faces. No idea whats causing this
local textures = {
["http://www.roblox.com/asset/?id=288853368"] = Enum.NormalId.Top;
["http://www.roblox.com/asset/?id=288853368"] = Enum.NormalId.Bottom;
["http://www.roblox.com/asset/?id=288853365"] = Enum.NormalId.Front;
["http://www.roblox.com/asset/?id=288853365"] = Enum.NormalId.Back;
["http://www.roblox.com/asset/?id=288853365"] = Enum.NormalId.Right;
["http://www.roblox.com/asset/?id=288853365"] = Enum.NormalId.Left;
};
function search(dir)
for _, part in pairs(dir:GetChildren()) do
if part:IsA("BasePart") and part.ClassName ~= "Terrain" then
if part.Material == Enum.Material.Concrete then
for id, enum in pairs(textures) do
local tex = Instance.new("Texture", part);
tex.Face = enum;
tex.Texture = id;
tex.StudsPerTileV = 8;
tex.StudsPerTileU = 8;
end
end
else
search(part);
end
end
end
search(workspace);

1 comment
Are you sure the textures aren't being created? Maybe they're just invisible because of moderation/internet