function Zap(Effect)
local Player = game.Players.LocalPlayer
local Char = game.Players.LocalPlayer.Character
local Skills = Player.Skills
local Eye = game.Workspace.Eye.Decal
---------StateMents------------
while true do
wait(.5)
if Skills.Flame.Value == true then
Char.Head.face.Texture = "http://www.roblox.com/asset/?id=139528961"
end
end
end
game.Players.ChildAdded:connect(Zap)
The script is in a localscript The out put says notthing
The goal of this script is when ever the BoolValue "Flame" is set true it changes the localplayers face.

2 comments
Oh can u explane the valuechange thing?
"ValueChange" is simply the name of a local function and is called when ever the value of "Flame" changes thus "Skills.Flame.Changed:connect(ValueChange)".