Shot.CFrame = Player.Character.Torso.CFrame.new(8, 0, 0)
I'm a little confused as to what "Offset" does, all the wiki says is: The distance of which an object moves off of a point. Please explain to me what it does and how to use it.
Shot.CFrame = Player.Character.Torso.CFrame.new(8, 0, 0)
I'm a little confused as to what "Offset" does, all the wiki says is: The distance of which an object moves off of a point. Please explain to me what it does and how to use it.
Offset is literally just that. But for a little more clear example, Offset is how far the visible part of the mesh is from the actual mesh itself. The visible part (depending on the offset) will have no collision, but the mesh itself will have collision depending on the CanCollide option.
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That still didnt explain how to use it.
It is how far away the block will be based on coordinates. You can also test it out in studio to see what it does.
Thats the the thing, how do I test it in studio? I have no idea how to use it.
Put a BlockMesh into a brick, and then go into the properties of that BlockMesh, and change the offset to anything. For example, do 2,2,2