local debounce = false
DMGPart.Touched:connect(function(part)
local h = part.Parent:FindFirstChild("Humanoid")
if h and (h.WalkSpeed == 3) and (not debounce) and (h.Parent ~= Player) then
h:TakeDamage(1)
The script works fine however it damages me and the person I use it on. How do I stop this from happening?
