How does it save if multiple places are present. For instance, if you have a building game w/blocks and a lot of multiple server does it override? How does it work?
COMMUNITY QUESTION
How does SavePlace api work? It saves override?
1 answer
#SavePlaceAsync()
Saves the state of the current place. This only works for places created with CreatePlaceAsync() and CreatePlaceInPlayerInventoryAsync().
The Wiki link here
Unfortunately, this will only save if the place was originally created using CreatePlaceAsync()
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1 comment
There is another one, it's just plain SavePlace. Can you help me w/this : https://scriptinghelpers.org/questions/21830/saveplace-api-is-not-working-for-me-error-help?